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The KUDO rules overview

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The KUDO rules overview Victory or defeat is decided by any direct attack using “punch , kick , elbow , head-butt , throw , etc”. Face protector (Neo headgear KU) must be worn and techniques are to be executed with bare hands and feet. (Fist supporters approved by committee may be used) Also ground techniques such as strangle and joint techniques are allowed to take give up. Grabbing and swinging an opponent and punching , elbowing , head-butting or kicking an opponent with holding gKUDO-GIh are allowed for up to 10 Seconds. But ,the allowed techniques are limited when there is a difference of over 20 Physical Index (height in cm + weight in kg) within the competitors. Attack using elbow ,and head-butt are allowed. Tackle and throwing are allowed. Ground techniques are allowed twice during every 3 minutes of the original match ,extension or re-extension for a maximum of 30 seconds each time.
(edit.)In women's class : Grand techniques will be allowed once, for a maximum of 30 seconds each technique during every 2 minutes of the original match, extension or re-extension, or rematch.

The main techniques which allowed

Principal Technique(for stand-up style)
straight punch
straight punch
hook punch
hook punch
upper punch
upper punch
elbow blow
elbow blow
backhand blow
backhand blow
round house kick
round house kick
front kick
front kick
knee kick
knee kick
back kick
back kick
back round house kick
back round house kick
head-butthead-butt throw
strong and clear throw
KIME
(no-contact)
KIME
     
Principal Technique(on the ground)
naked strangle or lock sleeper hold
Hadaka-jime
naked strangle or lock sleeper hold
collar strangle or lock
Okuri-eri-jime
collar strangle or lock
single wing strangle or lock
Kata-ha-jime
single wing strangle or lock
arm cross strangle or lock
Juji-jime
arm cross strangle or lock
triangular hold
Sankaku-jime
triangular hold
twist arm lock or entangle arm lock
Ude-garami
twist arm lock or entangle arm lock
armpit arm hold or lock
Waki-gatame
armpit arm hold or lock
achilles' tendon hold
Archilles' tendon-gatame
achilles' tendon hold
knee hold or cross knee lock
Hiza-juji-gatame
knee hold or cross knee lock
cross arm hold or lock
Juji-gatame
cross arm hold or lock
mount position punches
(no-contact)
mount position punches
 

A standard for evaluation of "the strike attack"

KOHKA YUKOU WAZA-ARI IPPON
When knock-downed
When knock-downed , but no- damage, it sometimes judges "KOHKA", too.
When knock-downed
knockdown of up to 2 seconds.
When knock-downed
knockdown of 2 to 4 seconds.
When knock-downed
knockdown of more than 4 seconds.
When not knock-downed
When not knock-downed
One-shot effective striking attack which made damage to be "KOHKA".
When not knock-downed
One-side attack from 2 seconds to less than 4 seconds continues.
When not knock-downed
One-side attack from 4 seconds to less than 6 seconds continues.
When not knock-downed
One-side attack, more than 6 seconds.
Others "KOHKA" attack
throws,strongly and clearly
throws,strongly and clearly
performs the action of KIME with a punch, elbow, or kick twice or more.
performs the action of KIME with a punch, elbow, or kick twice or more.
"Mount Position"or"Knee In the Belly Position"to control completely and deliver 4-5 consecutive no-contact punches to the head without being blocked.
"Mount Position"or"Knee In the Belly Position"to control completely and deliver 4-5 consecutive no-contact punches to the head without being blocked.
 

"WAZA-ARI" is the evaluation of the higher rank of "YUKOU". "YUKOU" is the evaluation of the higher rank of "KOHKA".
Even if it has many points of the lower evaluation, it is inferior to one point of the upper evaluation.

The injury time
  • When the accident injures . The judge group hears the opinion of the doctor. The doctor examines of the injury , and decides a treatment way.
  • When the injury can be treated by himself@within 1 minute. (It doesn't give competitor a point).
  • When the doctor treats his injury within 3 minutes , it gives competitor KOHKA-point.
  • When the treatment doesn't end within 3 minutes, it is a referee stop contest.
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