The KUDO rules overview
The KUDO rules overview
Victory or defeat is decided by any direct attack using “punch , kick , elbow , head-butt , throw , etc”. Face protector (Neo headgear KU) must be worn and techniques are to be executed with bare hands and feet. (Fist supporters approved by committee may be used) Also ground techniques such as strangle and joint techniques are allowed to take give up. Grabbing and swinging an opponent and punching , elbowing , head-butting or kicking an opponent with holding gKUDO-GIh are allowed for up to 10 Seconds. But ,the allowed techniques are limited when there is a difference of over 20 Physical Index (height in cm + weight in kg) within the competitors. Attack using elbow ,and head-butt are allowed. Tackle and throwing are allowed. Ground techniques are allowed twice during every 3 minutes of the original match ,extension or re-extension for a maximum of 30 seconds each time.
(edit.)In women's class : Grand techniques will be allowed once, for a maximum of 30 seconds each technique during every 2 minutes of the original match, extension or re-extension, or rematch.
The main techniques which allowed
Principal Technique(for stand-up style)
straight punch![]() |
hook punch |
upper punch![]() |
elbow blow![]() |
backhand blow![]() |
round house kick![]() |
front kick![]() |
knee kick![]() |
back kick![]() |
back round house kick![]() |
head-butt![]() |
throw![]() |
| KIME (no-contact) ![]() |
Principal Technique(on the ground)
| naked strangle or lock sleeper hold Hadaka-jime ![]() |
collar strangle or lock Okuri-eri-jime ![]() |
single wing strangle or lock Kata-ha-jime ![]() |
| arm cross strangle or lock Juji-jime ![]() |
triangular hold Sankaku-jime ![]() |
twist arm lock or entangle arm lock Ude-garami |
| armpit arm hold or lock Waki-gatame ![]() |
achilles' tendon hold Archilles' tendon-gatame ![]() |
knee hold or cross knee lock Hiza-juji-gatame ![]() |
| cross arm hold or lock Juji-gatame ![]() |
mount position punches (no-contact) ![]() |
A standard for evaluation of "the strike attack"
| KOHKA | YUKOU | WAZA-ARI | IPPON |
| When knock-downed When knock-downed , but no- damage, it sometimes judges "KOHKA", too. |
![]() knockdown of up to 2 seconds. |
![]() knockdown of 2 to 4 seconds. |
![]() knockdown of more than 4 seconds. |
When not knock-downed![]() One-shot effective striking attack which made damage to be "KOHKA". |
![]() One-side attack from 2 seconds to less than 4 seconds continues. |
![]() One-side attack from 4 seconds to less than 6 seconds continues. |
![]() One-side attack, more than 6 seconds. |
Others "KOHKA" attack
throws,strongly and clearly![]() |
performs the action of KIME with a punch, elbow, or kick twice or more.![]() |
"Mount Position"or"Knee In the Belly Position"to control completely and deliver 4-5 consecutive no-contact punches to the head without being blocked. ![]() |
"WAZA-ARI" is the evaluation of the higher rank of "YUKOU". "YUKOU" is the evaluation of the higher rank of "KOHKA".
Even if it has many points of the lower evaluation, it is inferior to one point of the upper evaluation.
The injury time
- When the accident injures . The judge group hears the opinion of the doctor. The doctor examines of the injury , and decides a treatment way.
- When the injury can be treated by himself@within 1 minute. (It doesn't give competitor a point).
- When the doctor treats his injury within 3 minutes , it gives competitor KOHKA-point.
- When the treatment doesn't end within 3 minutes, it is a referee stop contest.






























